A Descriptive Test Bank for Problem Solving and Programming Concepts, 9/E By Maureen Sprankle Jim Hubbard
UNIT ONE INTRODUCTION TO PROBLEM SOLVING AND PROGRAMMING
Chapter 1 General Problem-Solving Concepts
Chapter 2 Beginning Problem-Solving Concepts for the Computer
Chapter 3 Planning Your Solution
UNIT TWO LOGIC STRUCTURES
Chapter 4 An Introduction to Programming Structure
Chapter 5 Problem Solving with the Sequential Logic Structure
Chapter 6 Problem Solving with Decisions
Chapter 7 Problem Solving with Loops
UNIT THREE DATA STRUCTURES
Chapter 8 Processing Arrays
Chapter 9 Sorting, Stacks, and Queues
Chapter 10 File Concepts
Chapter 11 Linked Lists
Chapter 12 Binary Trees
UNIT FOUR DATABASE MANAGEMENT SYSTEMS
Chapter 13 Database Management Systems
Chapter 14 Relational Database Management Systems
UNIT FIVE OBJECT-ORIENTED PROGRAMMING
Chapter 15 Concepts of Object-Oriented Programming
Chapter 16 Object-Oriented Program Design
UNIT SIX INTRODUCTION TO GAME DEVELOPMENT
Chapter 17 Introduction to Concepts of Game Development Using Object-Oriented Programming
Chapter 18 Introduction to Assembly Language
UNIT SEVEN FILE PROCESSING
Chapter 19 Sequential-Access File Applications
Chapter 20 Sequential-Access File Updating
APPENDIX A Otto the Robot
APPENDIX B ASCII and EBCDIC Codes for Data Representation
APPENDIX C Forms to Use in Problem Solving
APPENDIX D Other Problem-Solving Tools APPENDIX E Other Functions
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